A long time ago... No, I'm joking!
Some days ago I posted the first of two trial pages for an upcoming (or, better, THE upcoming) italian Comic Event: Lucca Comics and Games 2011.
Here's the second page you could barely see in my preview pic with green pencils.
This one's really different from the previous: first of all, I needed to give the potential reader a break; page one had a detailed cityscape in the first big panel, then went down inside the main character's car showing all the instruments, suggesting who he was, what was his job, and so on... Then we had a clear description of him, just a second before stepping on the gas and....
...And break the Hell loose on the street!
This page had to open with fewer backgounds: following Sean Gordon Murphy's advices on storytelling and backgrounds, I understood that I needed to let the viewer's eye rest a bit before going back to detailed backgrounds and landscapes.
You have to consider that the average time a reader spends on a comic book page is really short: so don't try to impress him at every single panel (unless you're Geoff Darrow...) but use a good view of a city or a general ambience every now and then, with a precise rythm: like punctuation in a written text, for example.
Try reading a long text full (and I mean FULL) of commas and with really rare paragraphs: is it comfortable? I think not....
So, here's the explanation to the big "empty" supporting the first two and a half panels: you must focus on the car starting, the spinning wheels, then the sudden run through a casual street and catch your breath just a second before the car jumps over the stairs, being reassured, so to speak, by the determined look on the character's face.
I know that this time around too there might be some mistakes or imperfections. Again, please be kind and lend me your point of view in the comments. Thanks, they really are useful!
PS: I'm fixing page one, so stay tuned